World Guide

Explore the Realm

Acorn Hollow is a whole little world - a cozy town at its heart, wild woods to the east and north, and a cave beneath it all. Here's where to go, what waits there, and who you'll meet.

a town of shops & cottages
two wild forests
a mining cave
the deep frontier

The Five Corners of Acorn Hollow

Home Base

Acorn Hollow (Town)

The cozy square where every journey begins: a fountain at the center, a ring of pastel cottages, a fishing pond, and all the shops. This is where you spawn and where the town's questgivers wait.

Shops · Fishing · Quests · Your House
Danger

Whispering Woods

A raider-haunted forest east of town. Chop firewood among the trees, then push deeper to find a raider camp - and Bram's Hunter's Lodge, where a huntsman hands out your first blade.

Combat · Woodcutting · Hunter's Lodge
Frontier

The Deepwood

Ancient, shadowed woods across the north bridge, past the Whispering Woods. Mira holds a small vale here against raiders who press the ravine from the south each night.

Story · Combat · Mira's Vale
Underground

The Mining Cave

Take up a pickaxe just inside the entrance and chip ore nodes from the walls. The pebbles you prise loose are the first step toward iron bars and forged steel.

Mining · Ore · Crafting materials
Yours

Your House

Your very own cottage just off the square. Step inside to rearrange the furniture in the editor, stash goods in your storage chest, and change clothes at the wardrobe.

Decorate · Storage · Wardrobe

Around the Town Square

Acorn Hollow's ring of shops has a stop for every trade. Step up to a door to head inside.

General Store

Fishing rods & everyday supplies.

Fish Stand

Sell your catch to the fishmonger.

The Parlor

A clothier's boutique of fine outfits.

Barber

Fresh hairstyles and colors.

The Forge

Smelt ore and craft weapons.

Pet Shop

Adopt a bunny, groundhog, or cat.

Auction House

Dale's board for player trading.

The Fountain

The heart of the square - a meeting spot.

Bounty Board

Three fresh daily tasks for coins & XP.

Folk You'll Meet

The realm is full of characters with their own stories, shops, and quests to hand out.

Rosie

Town Questgiver

A kindly soul in the square who starts you off - a few fish, a basket of apples, and a warm word to send you on your way.

Bram

Huntsman · The Woods

A gruff huntsman at the Lodge with stag heads over the door. He hands you your first sword and points you toward the raiders.

Mira

Vale Warden · Deepwood

She holds a lonely vale in the Deepwood, warming travelers by her fire and calling for help against the raiders in the pass.

Dale

Auctioneer · Town

The cowboy-hatted auctioneer who runs the Auction House, matching buyers and sellers across the district.

The Fishmonger

Fish Stand · Pond

A navy-capped seller at the pond who'll buy whatever you reel in - the rarer the fish, the fatter the purse.

The Barber

Barbershop · Town

Sharp vest, sharper scissors. Drop by any time for a new hairstyle or a change of color.

A Living Realm

The realm keeps its own time. A gentle day-into-dusk cycle turns the light golden, and a warm passing rain rolls through now and then - the sky dims, drops fall, a soft fog settles, then the sun breaks back out.

Look closely and you'll spot the small stuff too: butterflies and birds over the meadow, ripples on the pond, drifting pollen, and flowers nodding in the breeze.

The whole realm's out there.

Pick a direction and start walking.

Explore Acorn Hollow