TinyRealms is small and cozy, but there's a lot to sink into. Level seven skills, forge your own gear, fight through the woods, chase quests and bounties, trade at the auction, decorate a home, and adopt a pet.
Every action you take earns XP. Each skill levels on its own up to 75, and your combined progress raises your overall Character Level - all the way to 70 when you've maxed everything.
Melee combat. Higher levels hit harder.
Ranged combat. Charge a shot for extra bite.
Reel in 18 species at the pond.
Chop trees for firewood and logs.
Prise ore from the cave walls.
Turn your catch and harvest into meals.
Gather acorns, berries, and apples.
Rises with your total XP - max 70.
Take up a blade or a bow and drive the raiders out of the woods. Weapons come in tiers - better steel means more damage on top of your skill.
Your Sword and Archery levels add damage on top of the weapon - so a maxed swordsman with a cutlass hits hardest of all.
A raider lookout prowling the Whispering Woods.
A heavy hitter - mind the whole camp when you strike.
A cutlass-wielding raider pressing Mira's ravine.
Five gathering skills, each with its own spot and rhythm. Everything you collect stacks in your knapsack and feeds crafting, cooking, and coins.
Buy a rod at the General Store (15 coins), stand by the pond, and cast. Catches range from common Minnows to legendary Golden Koi - rarer fish need a higher Fishing level.
Take up an axe and chop trees in the Whispering Woods for firewood and logs - fuel for the forge and a steady Woodcutting climb.
Grab a pickaxe in the cave and work the ore nodes. The pebbles you prise loose smelt into iron bars back at the forge.
Scoop acorns and berries from the grass and pick apples from fruiting trees - the easiest XP in the realm, and the start of many a recipe.
The Forge turns raw finds into real gear. Smelt 3 pebbles + firewood into an iron bar, then hammer bars and sticks into an Iron Sword or an Iron-Limbed Bow.
Stronger steel isn't craftable - it's the reward for quests and the spoils of the toughest raiders, so there's always a reason to keep adventuring.
Follow a questline through the realm: help Rosie in town, earn your first blade from Bram the huntsman, then answer Mira's call to defend the Deepwood vale. Your Adventure Book tracks it all.
The town Bounty Board posts three fresh tasks every day - drive off raiders, land fish, forage, chop, or mine - each paying coins and XP. They reset at midnight, the same for everyone.
You start with 50 coins in your purse. Earn more by selling your catch, finishing quests, and clearing bounties - then spend it on gear, finery, and pets.
Dale's board lets you post items for sale and browse what other players in your district have listed. The realm's marketplace.
Meet up and trade face-to-face - swap gear, gift a friend a spare hat, or settle a deal coin for coin.
Every character gets a home just off the square. Step inside and open the furniture editor to arrange beds, dressers, bookshelves, a dining set, rugs, and plants exactly how you like.
A storage chest keeps your overflow safe, and a wardrobe lets you change clothes at home.
Pop the emote wheel to strike a pose - everyone nearby sees it play. Perfect for a hello, a victory dance, or a well-earned facepalm.
Your first skill point is one cast, chop, or swing away.
Start Adventuring